slackerwerks.com Report : Visit Site


  • Server:SSWS...

    The main IP address: 65.39.205.54,Your server United States,New York City ISP:Squarespace  TLD:com CountryCode:US

    The description :slackerwerks.com main archive about me slacker werks a blog about video games and why i love them main archive about me top main archive about me who i am i'm a gamer whose aspirations will hopefully...

    This report updates in 04-Sep-2018

Created Date:2010-07-06
Changed Date:2018-06-30

Technical data of the slackerwerks.com


Geo IP provides you such as latitude, longitude and ISP (Internet Service Provider) etc. informations. Our GeoIP service found where is host slackerwerks.com. Currently, hosted in United States and its service provider is Squarespace .

Latitude: 40.703872680664
Longitude: -74.012184143066
Country: United States (US)
City: New York City
Region: New York
ISP: Squarespace

HTTP Header Analysis


HTTP Header information is a part of HTTP protocol that a user's browser sends to called SSWS containing the details of what the browser wants and will accept back from the web server.

X-ServedBy:v5-web009.drt.ewr.prod.squarespace.net
Transfer-Encoding:chunked
Set-Cookie:JSESSIONID=EBEA9B5B2D8EFBBC0959A8616B6BDAEA.v5-web009; Path=/; HttpOnly, WebPersCookie=!y/Luk2yfPz4UTMi6LmLprx+SsVNinpsEaT6SpQVUZVIbtZ5DXGuZ0rIgrYGBsT7m2NM7RYmzQ1Jktg==; path=/; Httponly
Server:SSWS
Date:Tue, 04 Sep 2018 02:52:04 GMT
Content-Type:text/html;charset=UTF-8

DNS

soa:ns1.mydyndns.org. zone-admin.dyndns.com. 2014060300 10800 1800 604800 1800
ns:ns4150.dns.dyn.com.
ns3197.dns.dyn.com.
ns2169.dns.dyn.com.
ns1134.dns.dyn.com.
ipv4:IP:65.39.205.54
ASN:53831
OWNER:SQUARESPACE - Squarespace, Inc., US
Country:US

HtmlToText

slackerwerks.com main archive about me slacker werks a blog about video games and why i love them main archive about me top main archive about me who i am i'm a gamer whose aspirations will hopefully lead me to a career in journalism. sites i work with podcasts, articles, live streams and more! my rss feed slackerwerks rss search -- my twitter newer older monday feb 16 2015 review: dying light monday, february 16, 2015 at 10:00am click to read the full written review it takes a lot for an independent third party developer to set the world on fire these days and more so if your game exists within a genre that has been, quite literally, done to death. three and a half years ago, developer techland was able to do just that with dead island thanks to a trailer depicting the violent death of a little girl and her family played in reverse and set to some somber piano music. despite being the biggest commercial success, the game was of questionable quality thanks to very repetitive gameplay and one of the most boring stories of the generation. dead island had potential, to be sure, but it’s clear that techland vision for an open world zombie game needed a significant adjustment. now, a little over a year on since the release of a new generation of hardware and when the zombie genre is seeing some of its greatest fatigue, techland has unleashed their spiritual successor to its 2011 success with dying light, retaining dead island’s open world and melee combat-focused themes while throwing in parkour movement and a gameplay-changing day/night cycle. with so many people complaining of zombie fatigue these days though, does techland’s latest deserve to be in the spotlight or should it just be left to rot in the dark? dead by dawn for three months, the turkish port city of harran has been under military quarantine. prior to the much-anticipated global athletic games, an unknown virus has swept through the once prosperous town, turning most of the inhabitants into mindless, flesh-eating creatures. in the weeks that have followed, the global relief effort has maintained a steady stream of aerial supply drops to support the remaining survivors trapped within the walls of the city. the rest of the world watches from afar as the government plans to firebomb harran in the hopes of wiping out the infection in just a handful of days. enter kyle crane, a secret operative for the gre. his mission: infiltrate the harran quarantine zone, retrieve classified documents related to the virus and escape the city before the purge begins. of course, just like you would expect: things go belly up from the moment he hits the ground. ambushed by bandits, crane unfortunately attracts the attention of the victims of the virus and becomes infected. rescued by members of the tower, one of the last remaining strongholds against the undead, crane must secretly go about completing his objectives while aiding the survivors. when it comes to open world zombie games, the production budget tends to be put much more into the actual creation of the world around the characters and events that unfold rather than the development of the story. techland seems to be aware that one shouldn’t go into a project like this with high hopes for the narrative being the next the last of us and instead chose to develop dying light into a serious zombie story with bits of comedy thrown in to try and balance the edginess of the plot. this is almost a repeat of the same storytelling method used for dead island minus the stupidly goofy “who do you voodoo bitch” character writing the previous game suffered from. the plot of dying light clearly desires to be a strong b-action story but it is unfortunately downgraded significantly thanks to some very weak storytelling and plot decisions that will leave you wondering just what the developers were thinking. nowhere is this more apparent than when you take a look at the plot structure of dying light and how it interacts with the gameplay. the story itself makes almost no effort to acknowledge the deeds of the player in-game, leaving you with no ability to make a decision for yourself. kyle crane, while having a voice and opinions all to his own, isn’t offered any moments by which the player can shape the plot, instead taking you on a ride for which you are not offered any control. in addition, the game’s multitude of side quests and retrievables have no impact on the progression of the primary storyline despite implying consequences for the status of many of the game’s characters. the biggest example of this failed interaction though comes from the game’s predominant macguffin device: antizin. in the world of dying light, a cure has yet to be found for the harran virus. in the meantime, the global relief effort has synthesized a stopgap measure: a suppressant that, when taken regularly, will stabilize an infected person’s condition and prevent them from turning into a zombie. as one of the infected, much of the plot surrounds the acquisition of antizin as the two primary factions of the game vie for control of the airdrops that supply the city with this life-saving serum. theoretically, it should serve as not only one of the primary motivations for our infected protagonist but also as a gameplay rule like what zombrex is to the infected in capcom’s dead rising series. instead, other than being mentioned as one of the necessities the survivors must seek out to keep from joining the undead populace, antizin is relegated to being a useless plot device that only serves to connect separate storypoints. the player is never required to actually obtain antizin in anything other than the main plot, nor can they outside of it. instead, it is used as a reminder that the player is on the verge of turning into a flesh-eater by having crane experience seizures at set points in primary story quests, visually represented by messing with the character’s vision in the same manner as malaria does to the protagonist in far cry 2, albeit without the actual gameplay consequences. it’s a big wasted opportunity for dying light and should have received far better integration into the story than what we see in the final product. antizin is one of the game’s biggest narrative failings but that doesn’t mean that it is alone in bringing down the quality of the story. in fact, the design of the characters themselves drags the story down as well. kyle crane has his own opinions and motivations for what he does throughout the story as previously mentioned but the way he expresses these through both dialog and action makes him appear to lack a whole lot of depth. rais, our main antagonist, feels very stereotypical for the role as he preaches philosophy to the player while doing terrible deeds like killing his own men. rais feels a lot like a techland take on far cry 3’s vaas but what vaas did for insanity and tormenting the protagonist, rais fails to really motivate the player through his ruthlessness and anger. jade, your biggest ally from the tower and purported to be the biggest badass in harran, is sadly underutilized and only gets a brief moment in the spotlight toward the end of the game. side characters suffer an even more obscure fate as they seem to simply go away after the plot is done with their storyline. it’s a shame. the largest disappointment however come from the way the story comes to a conclusion. without delving into the realm of spoilers, the game concludes on a mission that feels like it is supposed to be momentous and yet ends up feeling very disconnected from the rest of the storyline save for another plot macguffin. several of the events on that mission make almost no narrative sense and, worst of all, it ends the game on a cliffhanger that, almost literally, screams for a sequel in order to conclude the overall plot, something that is becoming one of the worst sins a developer could make when crafting a story. dying light definitely has problems when it comes to its story and wi

URL analysis for slackerwerks.com


http://slackerwerks.com/main/category/video-review
http://slackerwerks.com/main/category/xbox-one
http://slackerwerks.com/main/category/4-player-podcast
http://slackerwerks.com/main/2014/6/4/review-watch-dogs.html?printerfriendly=true
http://slackerwerks.com/main/2014/5/26/review-wolfenstein-the-new-order.html
http://slackerwerks.com/main/2015/2/15/goty-2014-list.html?printerfriendly=true
http://slackerwerks.com/about-me/
http://slackerwerks.com/main/2014/5/26/review-wolfenstein-the-new-order.html?printerfriendly=true
http://slackerwerks.com/main/2015/2/16/review-dying-light.html?printerfriendly=true
http://slackerwerks.com/main/category/review
http://slackerwerks.com/main/?currentpage=2
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http://slackerwerks.com/main/2015/2/15/goty-2014-list.html
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Whois Information


Whois is a protocol that is access to registering information. You can reach when the website was registered, when it will be expire, what is contact details of the site with the following informations. In a nutshell, it includes these informations;

Domain Name: SLACKERWERKS.COM
Registry Domain ID: 1605316490_DOMAIN_COM-VRSN
Registrar WHOIS Server: whois.dyndns.com
Registrar URL: http://www.oracle.com
Updated Date: 2018-06-30T04:10:01Z
Creation Date: 2010-07-06T20:19:17Z
Registry Expiry Date: 2019-07-06T20:19:17Z
Registrar: Oracle America, Inc.
Registrar IANA ID: 1040
Registrar Abuse Contact Email: [email protected]
Registrar Abuse Contact Phone: +1 (603) 296-1595
Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited
Name Server: NS1134.DNS.DYN.COM
Name Server: NS2169.DNS.DYN.COM
Name Server: NS3197.DNS.DYN.COM
Name Server: NS4150.DNS.DYN.COM
DNSSEC: unsigned
URL of the ICANN Whois Inaccuracy Complaint Form: https://www.icann.org/wicf/
>>> Last update of whois database: 2018-12-12T02:48:42Z <<<

For more information on Whois status codes, please visit https://icann.org/epp

NOTICE: The expiration date displayed in this record is the date the
registrar's sponsorship of the domain name registration in the registry is
currently set to expire. This date does not necessarily reflect the expiration
date of the domain name registrant's agreement with the sponsoring
registrar. Users may consult the sponsoring registrar's Whois database to
view the registrar's reported date of expiration for this registration.

TERMS OF USE: You are not authorized to access or query our Whois
database through the use of electronic processes that are high-volume and
automated except as reasonably necessary to register domain names or
modify existing registrations; the Data in VeriSign Global Registry
Services' ("VeriSign") Whois database is provided by VeriSign for
information purposes only, and to assist persons in obtaining information
about or related to a domain name registration record. VeriSign does not
guarantee its accuracy. By submitting a Whois query, you agree to abide
by the following terms of use: You agree that you may use this Data only
for lawful purposes and that under no circumstances will you use this Data
to: (1) allow, enable, or otherwise support the transmission of mass
unsolicited, commercial advertising or solicitations via e-mail, telephone,
or facsimile; or (2) enable high volume, automated, electronic processes
that apply to VeriSign (or its computer systems). The compilation,
repackaging, dissemination or other use of this Data is expressly
prohibited without the prior written consent of VeriSign. You agree not to
use electronic processes that are automated and high-volume to access or
query the Whois database except as reasonably necessary to register
domain names or modify existing registrations. VeriSign reserves the right
to restrict your access to the Whois database in its sole discretion to ensure
operational stability. VeriSign may restrict or terminate your access to the
Whois database for failure to abide by these terms of use. VeriSign
reserves the right to modify these terms at any time.

The Registry database contains ONLY .COM, .NET, .EDU domains and
Registrars.

  REGISTRAR Oracle America, Inc.

SERVERS

  SERVER com.whois-servers.net

  ARGS domain =slackerwerks.com

  PORT 43

  TYPE domain

DOMAIN

  NAME slackerwerks.com

  CHANGED 2018-06-30

  CREATED 2010-07-06

STATUS
clientTransferProhibited https://icann.org/epp#clientTransferProhibited

NSERVER

  NS1134.DNS.DYN.COM 208.76.58.134

  NS2169.DNS.DYN.COM 208.76.59.169

  NS3197.DNS.DYN.COM 208.76.60.197

  NS4150.DNS.DYN.COM 208.76.61.150

  REGISTERED yes

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